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UPDATE 2: Activision’s Dan Amrich clued me in to his latest One of Swords podcast, where he talks to Robomodo president Josh Tsui about numerous Tony Hawk HD things, including revert. Though Tsui stops short of outright guaranteeing the inclusion of revert, he says that they want to „stay true to the mechanics” of the original game, implying that the THPS3 levels may very well feature revert as a mechanic. You can hear the interview here. (Skip to the 42:00 mark if you just want to hear about revert.)

UPDATE: So everything I’d read about Tony Hawk HD had previously said reverts weren’t a part of the gameplay, and I’d originally mentioned that at the end of this story. However, I’m getting conflicting information from people about reverts possibly being included, but not counting toward scoring. Since I now have no idea one way or the other and am waiting for confirmation, I removed that portion of the story so as not to mislead anyone, regardless of accuracy.

Soon to be in HD, mayhaps?
Soon to be in HD, mayhaps?

After everyone got done celebrating the announcement of Tony Hawk’s Pro Skater HD, Activision and Robomodo’s HD update of Tony Hawk’s Pro Skaters 1 and 2, attention was turned to the question of why, exactly, only levels from those two games would be included. While Robomodo has been cherry picking levels from those two games based on fan feedback, Tony Hawk 3, AKA one of the highest reviewed games in the history of ever, wasn’t even on the ballot box.

Activision answered that question today by announcing that Tony Hawk HD will get Tony Hawk 3 levels after all… as DLC. Initially, DLC wasn’t even something that had been announced for the game, but now it appears that following the game’s launch, a selection of levels from Tony Hawk 3 will get the HD treatment.

Which levels? Nobody knows! Robomodo hasn’t made any decisions on that front yet, and won’t until they’ve surveyed fan feedback once again. The company put up a thread on the game’s Facebook page–don’t worry, you don’t have to „like” anything–where fans can post their suggestions for the levels they’d like to see included. I have two words for Robomodo that actually should be one word: Air. Port.

UPDATE 2: Activision’s Dan Amrich clued me in to his latest One of Swords podcast, where he talks to Robomodo president Josh Tsui about numerous Tony Hawk HD things, including revert. Though Tsui stops short of outright guaranteeing the inclusion of revert, he says that they want to „stay true to the mechanics” of the original game, implying that the THPS3 levels may very well feature revert as a mechanic. You can hear the interview here. (Skip to the 42:00 mark if you just want to hear about revert.)

UPDATE: So everything I’d read about Tony Hawk HD had previously said reverts weren’t a part of the gameplay, and I’d originally mentioned that at the end of this story. However, I’m getting conflicting information from people about reverts possibly being included, but not counting toward scoring. Since I now have no idea one way or the other and am waiting for confirmation, I removed that portion of the story so as not to mislead anyone, regardless of accuracy.

Soon to be in HD, mayhaps?
Soon to be in HD, mayhaps?

After everyone got done celebrating the announcement of Tony Hawk’s Pro Skater HD, Activision and Robomodo’s HD update of Tony Hawk’s Pro Skaters 1 and 2, attention was turned to the question of why, exactly, only levels from those two games would be included. While Robomodo has been cherry picking levels from those two games based on fan feedback, Tony Hawk 3, AKA one of the highest reviewed games in the history of ever, wasn’t even on the ballot box.

Activision answered that question today by announcing that Tony Hawk HD will get Tony Hawk 3 levels after all… as DLC. Initially, DLC wasn’t even something that had been announced for the game, but now it appears that following the game’s launch, a selection of levels from Tony Hawk 3 will get the HD treatment.

Which levels? Nobody knows! Robomodo hasn’t made any decisions on that front yet, and won’t until they’ve surveyed fan feedback once again. The company put up a thread on the game’s Facebook page–don’t worry, you don’t have to „like” anything–where fans can post their suggestions for the levels they’d like to see included. I have two words for Robomodo that actually should be one word: Air. Port.

Requisite picture of person mentioned in news story looking concerned/sad/upset.
Requisite picture of person mentioned in news story looking concerned/sad/upset.

Since it became clear earlier this week that not all was well in the land of game development studios run by former Red Sox Pitchers based in the state of Rhode Island, little concrete information has developed on what, precisely, started the chain of events that led to a closed-door meeting between studio head Curt Schilling and Rhode Island governor Lincoln Chafee today. All we do know is that 38 Studios reportedly missed a $1.125 million payment for its $75 million loan guarantee from the state, which led to curious quotes from the governor regarding providing help to keep the company „solvent,” and absolute silence from anyone at 38.

Today’s meeting between reps from 38 Studios and the state government evidently did little to enlighten the subject. Following the three hour meeting today, it was only revealed that Schilling had asked the state for additional assistance. No immediate action was taken by the state’s Economic Development Corporation regarding the request.

Governor Chafee is quoted as commenting „How do we avoid throwing good money after bad?” following the conclusion of the meeting. He was also said to have remarked that he has no idea if 38 Studios’ current project, the thus-far-unrevealed „Project Copernicus”, was on schedule or not.

The full statement from the Rhode Island EDC can be read below.

The RIEDC Board of Directors met in closed session to receive a presentation from representatives of 38 Studios as to the company’s confidential financial status and projections. Members of the Board asked many probing questions of the company. After representatives from 38 Studios concluded their presentation, the Board then engaged in extended discussion of confidential financial information. The Board did not take any vote. The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due. In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today.

UPDATE: I’ve added a video of the press conference that followed the event, posted by the Providence Journal. It’s…pretty brutal.

Requisite picture of person mentioned in news story looking concerned/sad/upset.
Requisite picture of person mentioned in news story looking concerned/sad/upset.

Since it became clear earlier this week that not all was well in the land of game development studios run by former Red Sox Pitchers based in the state of Rhode Island, little concrete information has developed on what, precisely, started the chain of events that led to a closed-door meeting between studio head Curt Schilling and Rhode Island governor Lincoln Chafee today. All we do know is that 38 Studios reportedly missed a $1.125 million payment for its $75 million loan guarantee from the state, which led to curious quotes from the governor regarding providing help to keep the company „solvent,” and absolute silence from anyone at 38.

Today’s meeting between reps from 38 Studios and the state government evidently did little to enlighten the subject. Following the three hour meeting today, it was only revealed that Schilling had asked the state for additional assistance. No immediate action was taken by the state’s Economic Development Corporation regarding the request.

Governor Chafee is quoted as commenting „How do we avoid throwing good money after bad?” following the conclusion of the meeting. He was also said to have remarked that he has no idea if 38 Studios’ current project, the thus-far-unrevealed „Project Copernicus”, was on schedule or not.

The full statement from the Rhode Island EDC can be read below.

The RIEDC Board of Directors met in closed session to receive a presentation from representatives of 38 Studios as to the company’s confidential financial status and projections. Members of the Board asked many probing questions of the company. After representatives from 38 Studios concluded their presentation, the Board then engaged in extended discussion of confidential financial information. The Board did not take any vote. The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due. In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today.

UPDATE: I’ve added a video of the press conference that followed the event, posted by the Providence Journal. It’s…pretty brutal.

Art! Gameplay! Camera functionality! It’s all discussed here by the developers at Junction Point Studios.

Art! Gameplay! Camera functionality! It’s all discussed here by the developers at Junction Point Studios.

Spartan Ops will take you to the UNSC Infinity...and beyond! HAH! You see it's funny because...it's...okay, I'll just show myself out.
Spartan Ops will take you to the UNSC Infinity…and beyond! HAH! You see it’s funny because…it’s…okay, I’ll just show myself out.

So today is Halo 4 news day, evidently. In addition to the details on Halo 4′s Special Edition release, Microsoft additionally revealed new details regarding Halo 4′s multiplayer suite. Most notably, the Spartan Ops mode.

Spartan Ops is a story-based multiplayer mode for up to 4 players that takes place aboard the UNSC Infinity, the ship that acts as Halo 4′s primary multiplayer hub. The missions that take place in Spartan Ops are essentially an offshoot of the main Halo 4 campaign, with new missions released on a weekly basis that flesh out the story of the Infinity, its crew, and a new team of Spartans. These missions will allow players to „explore the corners of Requiem in these objective-based missions, and help uncover the secrets of the mysterious Forerunner world.”

This mode comes in addition to the previously revealed War Games mode, which serves as Halo 4′s competitive multiplayer option.

I expect we’ll be hearing a whole bunch more about Spartan Ops and War Games come E3, since, you know, that’s kind of what E3 is meant for.

Spartan Ops will take you to the UNSC Infinity...and beyond! HAH! You see it's funny because...it's...okay, I'll just show myself out.
Spartan Ops will take you to the UNSC Infinity…and beyond! HAH! You see it’s funny because…it’s…okay, I’ll just show myself out.

So today is Halo 4 news day, evidently. In addition to the details on Halo 4′s Special Edition release, Microsoft additionally revealed new details regarding Halo 4′s multiplayer suite. Most notably, the Spartan Ops mode.

Spartan Ops is a story-based multiplayer mode for up to 4 players that takes place aboard the UNSC Infinity, the ship that acts as Halo 4′s primary multiplayer hub. The missions that take place in Spartan Ops are essentially an offshoot of the main Halo 4 campaign, with new missions released on a weekly basis that flesh out the story of the Infinity, its crew, and a new team of Spartans. These missions will allow players to „explore the corners of Requiem in these objective-based missions, and help uncover the secrets of the mysterious Forerunner world.”

This mode comes in addition to the previously revealed War Games mode, which serves as Halo 4′s competitive multiplayer option.

I expect we’ll be hearing a whole bunch more about Spartan Ops and War Games come E3, since, you know, that’s kind of what E3 is meant for.

I've gotta admit, that box art is pretty rad.
I’ve gotta admit, that box art is pretty rad.

With the lead-up to the release of a big sequel in any tent-pole franchise comes the inevitable and obligatory announcement of the various special editions that will come at an extra cost. For most of us, they’re unnecessary, but then they’re not really for most of us anyway. They’re for the superfans, those who just can’t live without cloth maps or plastic Spartan helmets or early access to multiplayer perks or what have you.

Unsurprisingly, Microsoft has today announced that Halo 4 will have its very own Special Edition, chock full of goodies for Master Chief enthusiasts the world over. The Special Edition, which will retail for $99.99, includes the following bonus content over the normal retail SKU:

  • War Games Map Pack Access — These nine maps will be spread across three different DLC releases, and purchasers of the SE will be able to download them for free as each pack is released.
  • Specializations — SE owners will be able to unlock six specializations earlier than other players. Specializations are something Microsoft and developer 343 Industries will be providing more details on at E3.
  • USNC Infinity Briefing Packet — This packet includes „a Spartan armor customization schematic, information about UNSC weapons, an introduction to the massive ship UNSC Infinity, and insight into what it means to be one of humanity’s finest warriors: The Spartan-IVs.”
  • Halo 4: Forward Unto Dawn Special Edition – A 90 minute extended edition of the live-action digital series with additional featurettes, including a behind-the-scenes making of feature.
  • Bonus Digital Content -- The remaining grab bag of stuff includes: a unique in-game Spartan-IV armor skin, a unique in-game weapon skin for the Assault Rifle, an exclusive in-game emblem, Xbox LIVE Avatar prop, and Xbox LIVE Avatar Spartan IV armor set.

Interestingly, Microsoft has opted to forego offering an additional Legendary edition this time around. So if you want special goodies in addition to the game, there’s only one version you need to be looking at.

I've gotta admit, that box art is pretty rad.
I’ve gotta admit, that box art is pretty rad.

With the lead-up to the release of a big sequel in any tent-pole franchise comes the inevitable and obligatory announcement of the various special editions that will come at an extra cost. For most of us, they’re unnecessary, but then they’re not really for most of us anyway. They’re for the superfans, those who just can’t live without cloth maps or plastic Spartan helmets or early access to multiplayer perks or what have you.

Unsurprisingly, Microsoft has today announced that Halo 4 will have its very own Special Edition, chock full of goodies for Master Chief enthusiasts the world over. The Special Edition, which will retail for $99.99, includes the following bonus content over the normal retail SKU:

  • War Games Map Pack Access — These nine maps will be spread across three different DLC releases, and purchasers of the SE will be able to download them for free as each pack is released.
  • Specializations — SE owners will be able to unlock six specializations earlier than other players. Specializations are something Microsoft and developer 343 Industries will be providing more details on at E3.
  • USNC Infinity Briefing Packet — This packet includes „a Spartan armor customization schematic, information about UNSC weapons, an introduction to the massive ship UNSC Infinity, and insight into what it means to be one of humanity’s finest warriors: The Spartan-IVs.”
  • Halo 4: Forward Unto Dawn Special Edition – A 90 minute extended edition of the live-action digital series with additional featurettes, including a behind-the-scenes making of feature.
  • Bonus Digital Content -- The remaining grab bag of stuff includes: a unique in-game Spartan-IV armor skin, a unique in-game weapon skin for the Assault Rifle, an exclusive in-game emblem, Xbox LIVE Avatar prop, and Xbox LIVE Avatar Spartan IV armor set.

Interestingly, Microsoft has opted to forego offering an additional Legendary edition this time around. So if you want special goodies in addition to the game, there’s only one version you need to be looking at.

Get up and dance I'm in the mood for love I wanna see you rise and shine On revelations day We're about to explore, about to ignore In such an easy way It's the perfect cure in a perfect world On revelations day I'm free at last I'm free I'm free at last I'm free You can't judge me, cuz' you don't know me Get up and dance, I'm in the mood for love I reveal your insecurity On revelations day You're hanging in a puppetstring Let me relief your pain You're the driving force in an overkill On revelations day I'm free at last I'm free I'm free at last I'm free You can't judge me, cuz' you don't know me The gravity changes, want's your love... at last I'm free I'm free at last I'm free... Get up and dance, I'm in the mood for love On revelations day Grin on your face and twisted mind Sweat on your hands excited like achild Another plan semms to work out The show will start it's a question of time Run run run! You're like a bomb Hide hide! It's gonna blow! Burstin' bombs, you smile like a child Grin on your face when people die You choose a place which has to burst It's a great fun when you watch us guess And then you bet on the number of deaths The clock is tickin' waitin' for blast Go!